Third LTT in Dusseldorf, Deutschland

1. General Information

  • Activity Title: Sustainable Innovation & Environmental Awareness through STEAM
  • Type of Activity: Learning, Teaching, Training Activity (LTT3)
  • Location: Düsseldorf
  • Dates: 26–30 April 2026
  • Host Organisation: SCHWERPUNKT ZENTRUM GMBH
  • Participating Countries: Poland & Türkiye

2. Objectives of the Activity

The LTT3 activity aimed to increase awareness of environmental challenges and sustainability concepts, promote green skills and ecological responsibility, develop STEAM competences through interdisciplinary learning, foster innovation and creativity using coding and robotics, strengthen international cooperation and intercultural dialogue, and encourage practical solutions to real-world environmental problems.

3. Methodology

The activity followed a learner-centered and experiential approach, combining interactive workshops, group discussions, peer learning, hands-on project development, problem-based learning, international teamwork in mixed-country groups, and reflection and evaluation sessions.

Digital tools, recycled materials, and basic robotics kits were integrated into the learning process.

4. Daily Implementation Overview

Day 1 – Introduction to Sustainability & Environmental Issues

Participants were introduced to key concepts of sustainability and global environmental challenges such as climate change, waste management, and energy consumption. Through interactive discussions, participants compared environmental issues in Poland and Türkiye, identifying both shared and local challenges.

Outcome: Strong foundational understanding of sustainability and environmental awareness.

Day 2 – Renewable Energy & Green Solutions

Participants explored renewable energy sources including solar, wind, and hydro energy, supported by case studies from Germany’s energy transition model. Hands-on activities encouraged participants to design simple renewable energy solutions and reflect on their applicability in daily life.

Outcome: Improved understanding of renewable energy systems and sustainable technologies.

Day 3 – Sustainable Project Design: Coding & Robotics Integration

Participants were introduced to sustainable project design and basic coding and robotics concepts. Mixed international teams were formed to develop innovative ideas such as eco-friendly robotic systems, smart waste management solutions, and recycling-based art-tech projects.

Outcome: Development of interdisciplinary thinking and innovative project ideas.

Day 4 – Project Development & Practical Implementation

Participants worked collaboratively to build prototypes using recycled materials and simple coding tools. Mentoring sessions supported project refinement, testing, and preparation for presentation.

Outcome: Application of theoretical knowledge to practical, real-world solutions.

Day 5 – Exhibition, Evaluation & Dissemination

Participants presented their projects in an exhibition format. Feedback sessions enabled peer and trainer evaluation, followed by reflection on learning outcomes and sustainability awareness. Certificates were awarded at the closing ceremony.

Outcome: Enhanced presentation skills, critical reflection, and dissemination readiness.

5. Pre-Test and Post-Test Evaluation

To measure learning progress, participants completed structured pre- and post-tests assessing knowledge, skills, and attitudes related to sustainability and STEAM.

Competence Area Pre-Test Average (%) Post-Test Average (%) Improvement (%)
Environmental Awareness52%88%+36%
Renewable Energy Knowledge45%85%+40%
Sustainability Concepts50%90%+40%
Problem-Solving Skills55%87%+32%
Coding & Robotics Confidence30%75%+45%

6. Participant Feedback

Feedback collected through surveys and reflection sessions highlighted high satisfaction with hands-on activities and international teamwork, strong interest in renewable energy and eco-technologies, appreciation for practical learning methods over traditional instruction, and increased motivation to adopt sustainable behaviors in daily life.

7. Outcomes and Impact

Short-Term Impact: Increased environmental awareness among participants, development of STEAM and digital competences, and enhanced creativity and teamwork skills.

Long-Term Impact: Integration of project results into school activities, dissemination through workshops, presentations and social media, contribution to environmentally responsible behaviors, and strengthening of international partnerships.

8. Dissemination Activities

  • Presentation of results in partner schools
  • Sharing outcomes via social media and project platforms
  • Local workshops and exhibitions
  • Integration into future Erasmus+ activities

9. Challenges and Solutions

Challenge Solution
Different levels of technical knowledgePeer support and mentoring
Language barriersUse of visual tools and teamwork
Limited time for prototypingStructured planning and guidance

10. Conclusion

The LTT3 activity in Düsseldorf successfully achieved its objectives by combining sustainability education with innovative STEAM approaches. Participants not only gained theoretical knowledge but also developed practical solutions, demonstrating the effectiveness of interdisciplinary and experiential learning.

The activity contributed significantly to building a sustainability mindset, fostering innovation, and strengthening European collaboration.